


Replace the included files with these ones. We apologize again :-( Some bugs were reported and they're fixed now. It includes all these previous updates within all the fixes to the new problems found after the last crack It's not some simply 'Values' going around like it were with Assassin's Creed II. We just wanted to clarify a little how the Ubisoft DRM really does work, because a lot of those individuals we mentioned in the beginning of this statement didn't seem to understand, yet what kind of monster this is. All our doors open and close with exact same time factors as the retail do. All that stuff takes a lot of time to implement right and we do implement it like the original do. Levers work similarly, every time you press the 'TAB' button to display skills, game asks again server: 'What skills do player have', and so on and on. Server then sends the door code to open, including how much time it stays open. Every time you step on a button 'in game', it sends a request to server asking what to do. In the case with Prince of Persia: The Forgotten Sands, those things were: Levers logic - Door timing - Upgrades - Abilities - XP & Levels - Area codes. These parts can be anything that the developer wants. What it does do, is offload certain parts of the game to a server, game then requests those things at runtime.

The way the Ubisoft DRM works, makes it so that every game is like a brand new challenge. To clear the minds of the individuals who think: 'Game x was done fast and this one taking ages' etc.
