
Not far into the game, the Prince meets the evil Vizier.

The frustratingly uneven distribution of save and reset points, on the other hand, feels more like a throwback to 1989. Apparently, the release of God of War earlier the same year had taken its toll from the Prince as well, as stealth kills and boss battles are determined by quick time events. The Prince also learned a variant of Sam Fisher’s Split Jump to hold himself in between narrow walls. Considering that combat is still the weakest part of the game, and fights drag on longer than ever before (outside of the passages played as Dark Prince, who is much stronger), it allows smarter gamers to avoid most of it, although you can still rush in and fight if you please. The game seems to have taken some inspiration from Ubisoft’s own Splinter Cell series, as the biggest addition to The Two Thrones are stealth kills, which allow you to take out most enemies quickly and silently. Yet the game is still darker and more violent than The Sands of Time.

Forget the stupid battle taunts, angsty voiceover and metal music – Yuri Lowenthal from Sands of Time is back as the Prince’s voice, as well as the sweeping orchestral soundtrack. The gameplay is a mix of The Sands of Time and Warrior Within – the lame backtracking and time traveling elements are gone, but the more advanced combat system is still in place.
